![]() Entry at the ZDoomwiki (This will move to a dedicated wiki in due time).There are compiled builds on Discord, but its better to wait for Graf's stable build.) Raze Github repository (Compile yourself for now.Non-Build code is licensed under the GPL v2.Please see license files for individual contributor licenses."Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: See the included license file "BUILDLIC.TXT" for license info.Shadow Warrior Source (c) 1997-2005 3D Realms.Duke Nukem 3D Source (c) 1996-2003 3D Realms.PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT.EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors.Doom Source (c) 1997 id Software, Raven Software, and contributors.Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors. ![]() Unsupported, but are semi-playable with bugs: Redneck Rampage and Suckin' Grits on Route 66 (via RedNukem) ![]() One Whole Unit Blood and Cryptic Passage (via NBlood) OSD and configuration maintenance replaced with ZDoom's console and config codeĭuke Nukem 3D v1.3D and Atomic Edition (via eDuke32) Multiplayer and networking however have a different implementation per game, and thus this was left as-is Renderer, sound system and input are used universally across the titlesĬontroller support is included, using the existing ZDoom controller code Games are in in their own modules and do not interact with eachother. The menu code from GZDoom is used as a generic system across all supported games ZMusic from GZDoom is used as music system GZDoom's post-processing effects framework is incorporated, allowing effects such as bloom and faking increased color ranges with dithering to be possibleĪ replaced and revamped file system, based on the WAD manager used in GZDoom This ensures that new renderer features can be added to the same backend, but where a different renderer other than Polymost can be used Polymost is used in this capacity to generate polygons and sending them off to the backend, which is OpenGL 3.3 with the option to use OpenGL 4.5 features. Polymost is used as the primary renderer, significantly rewritten and seperated from OpenGL, utilizing a new texture manager. It is primarily developed by Christoph Oelckers - Zahl - and Rachael Alexanderson - with inclusion of several other codebases, primarily those from Build and EDuke32. ![]() It combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package, amongst various stability and renderer improvements. Raze is a source port of EDuke32 implementing several systems as found in the GZDoom source port. ![]()
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